A fictional V12 engine created built by my fictional motorsport company, RedTech. I'm hoping to build a number of different engines so I can reuse them with slight variations and put them in different project vehicles I have in the pipeline.
This along with the car that this is going into has been great practice for baking. I have been stuck trying to figure out whether to go all out and add bevels to all the edges , bake from a highpoly, or just leave the edges hard. In the end I've gone with an odd mixture of the two using Crease + for Maya as well as traditional subd modeling (like the headers for example) Next step is to finish off the car itself and go through and texture everything.
See you soon with the finished doodles