Cyber Days Sale 2020!

General / 26 November 2020

Get 30% off on my store during the Cyber Days Sale on the ArtStation Marketplace from November 26 - December 2!


Multi Link Suspension (Upcoming New Products WIP Dump)

Making Of / 28 June 2020
Stuff I've been building over the last couple of months. Still learning a lot.

Enjoy the scroll!


Beware of Bullshit

General / 04 May 2020

I was recently tipped off that one of my products has been reuploaded on some shitty website called Desire FX. Not only that, but I'm seeing a lot of other creators products on there that are clearly ripped off from the Artstation store.

MY PRODUCTS ARE ONLY AVAILABLE ON ARTSTATION AND GUMROAD STORES. If you see them anywhere else, its just a reupload, in this case trying to profit for doing nothing.

If you are a fellow creator and you find your product on that site inform your customers and followers at the very least. And If you use that site just know that you are not buying from me and you are helping support some scumfuck thief.

And if you're not a paying customer then for the love of god just find the product on a torrent site for free instead of paying some asshole trying to profit from other people's work.

PS : They even have the nerve to put their watermark on the images and can't be bothered to remove the artstation or gumroad logos...

GTA 2 - Rumbler Scratch Rework WIP

General / 09 April 2020

Some work in progress, redoing the GTA 2 rumbler (again) having learnt more things.


GTA 2 Z- Type WIP shots

General / 04 October 2019

Still alive, been slowly working on this beast for the GTA 2 20th anniversary. Some WIP shots below, enjoy!


Eagle IV Progress Report Part 2

General / 03 February 2019

I've been neglecting the blog, oops! I should post all my WIP stuff that goes on social media here. Here we go then, Down below are's some more shots of the Eagle IV assembly. I've finally gotten off other projects and started to focus in on actually finishing this thing. Excuse all the random nonsense but things are a little bit all over the place at the moment as I go through each group and duplicate things that need to be duplicated and group and all that good stuff, I'm sure it will all make sense soon enough!


Eagle IV - Progress Report

Work In Progress / 18 August 2018

It's been quite some time since I've written one of these, and my current personal project is taking a really long time so I may as well throw some of the progress up here. 

I've been working on and off on this Eagle IV project for months now and at long last I'm starting to make a push to finally finish it. Here are some progress shots from a couple of months back:



Since then I've been busy combing over all the bits and pieces and came to the conclusion that the underside was not only extremely busy on the eye but also a massive pain in the neck to UV with all of the crossing beams and such. This would also leave a lot of ugly hard edges which in this case wouldn't be such a bad thing but since I've decided to go all out I thought that it would a good place to start to try and fix things.

I've since reworked the frame and here's some shots from a couple of days ago 


Not only is this easier on the eyes but also its going to be a lot easier to UV. Another added benefit is that I've decided to split the underbody and have a front and rear subframe which will make it easier to work with and will allow me to reuse the subframes for another variant of the Eagle that I really want to finish, the well known Eagle MK 1 from the original 1997 Carmageddon. 

Texture work has started and I'm done with the engine and transmission as well as getting the majority of the bakes out of the way. There's lots of other small tweaks since then like an improved seat, steering wheel buttons and just overall a more believable look to the whole construction. I'm hoping to finish this whole thing soon , honestly I do feel like I've been stuck on this too long. Anyway besides the huge time investment I do feel like I've learned a lot more about the inner workings of cars along the way, most of which I never ended up needing for this particular build but still all the knowledge will come in handy in the future.

Lastly here's a quick test render of the engine in Redshift, excuse the missing pieces (still finalizing the textures so repeated elements are not duped yet)

RedTech Engines - NA V12

General / 25 March 2018
A fictional V12 engine created built by my fictional motorsport company, RedTech. I'm hoping to build a number of different engines so I can reuse them with slight variations and put them in different project vehicles I have in the pipeline. 
This along with the car that this is going into has been great practice for baking. I have been stuck trying to figure out whether to go all out and add bevels to all the edges , bake from a highpoly, or just leave the edges hard. In the end I've gone with an odd mixture of the two using Crease + for Maya as well as traditional subd modeling (like the headers for example) Next step is to finish off the car itself and go through and texture everything.

See you soon with the finished doodles 

Bare-Bones now on Sketchfab

General / 21 March 2018

Finally got around to uploading my Hotrod to sketchfab, I must say its a really robust viewer, will be uploading more work to it soon :)

The Lost Eagle IV

General / 13 February 2018

If you've seen my portfolio you'll know that I like Carmageddon, in fact I like it so much that a lot of it is comprised of fan art or original designs of vehicles from the series. Not sure where I'm going with that, yes, right, Carmageddon! 

Everyone who has played the game will know the iconic Red Eagle and its psychopath driver Max Damage. Having followed the work of Stainless games on the latest Carmageddon game (Carmageddon Reincarnation and its re-release titled Carmageddon Max Damage) I'm not stranger to having contact with the developers and I always love finding out about cut or altered content in games and why developers and designers make the choices that they do. Putting those things together pushed me to find out about a very early Eagle IV model that was created for Carmageddon Reincarnation. Like with a lot of early concepts, this particular design didn't even make it into the pre-alpha early access release. A top down screenshot featuring the car was released very early on and nobody saw it after that. It was soon redesigned into a brand new car - the Eagle R, which received only very minor cosmetic tweaks by the time the final game shipped.

Here's where I come in, from the top down screenshot I thought the car looked very interesting and wanted to see more. A little after the games release a forum user found the following image:

It was small and very obviously a screenshot of the game well before a pre-alpha release was even on the cards, but it did give a glimpse into what the devs were thinking when coming up with a design. 

Fast forward a couple of years and I'm interested to revive the model and make a mod car out of it for Carmageddon Max Damage. I decided to message one of the gentleman responsible for the designs in the original Carmageddon as well as Carmageddon 2. He kindly supplied me with the early eagle model(Thanks Nobby!), aptly named the "Eagle IV". Luckily for me it was already unwrapped so all I had to do was put some textures on it and rig it up so that people could enjoy it in its original unaltered state. Anyway long winded story aside, here's what came of it, and I was allowed to use the model in my portfolio.

At the time I thought it was fine right, it looks a bit like it was made for a mobile game, not a 2016 PC release, but either way I can't fault the developers or myself for that, the car was scrapped so I worked with what I had. As the months rolled by and I kept seeing it over and over in my portfolio I got an itch to do a redesign. I always wonder what is it that makes people start over, its just an interesting thought but seeing that very early top down screenshot got me sparked and I honestly thought the car would look a lot better than it did in the end. So I've taken it upon myself to work with this design and see what I can do to make improvements. The foundation is there but I really just wanted to massage it and see what would happen if I tried to push someone else's idea without starting from a blank slate, which is what usually happens with all my designs.

Using no reference in particular I've come up with something I like a whole lot more than the cartoonishly proportioned image above. By no means am I saying that my design is 'better' objectively, its just something that speaks to me more. Here are some test renders with just some basic materials, I won't go into detail on what I've changed, the images can speak for themselves.

Considering its a game res car it actually holds up rather well under ray traced lighting. Anyway that was a long story, more finished and polished work coming soon. This car has actually taken quite a while to do considering it has a full interior, engine, underbody and all the bits you mostly dont see on game cars as they have no need for them. The aim for this project is to stick it into UE4 and get to grips with blueprints, maybe do a little environment while I'm at it. 

If you've made it this far congratulations, I shall award you with some baked goods.

TLDR I redesigned the early Eagle IV from Carmageddon Reincarnation.